Ubisoft and Riot Games Collaborate for Better Way of Detecting Harmful Content in Game Chats

Ubisoft and Riot Games Collaborate for Better Way of Detecting Harmful Content in Game Chats

Ubisoft and Riot Games has announced a collaboration research project where they are using AI solutions in order to prevent harmful player interactions.

This research initiative aims to create a cross-industry shared database and labeling ecosystem that gathers in-game data. This is in hopes to better train AI-based preemptive moderation tools to detect and mitigate disruptive behavior.

Disruptive player behaviors is an issue that we take very seriously but also one that is very difficult to solve. At Ubisoft, we have been working on concrete measures to ensure safe and enjoyable experiences, but we believe that, by coming together as an industry, we will be able to tackle this issue more effectively. Through this technological partnership with Riot Games, we are exploring how to better prevent in-game toxicity as designers of these environments with a direct link to our communities.

Said Yves Jacquier, Executive Director, Ubisoft La Forge.

The collaboration efforts named Zero Harm in Comms research project. Both companies, are exploring how to lay the technological foundations for future industry collaboration and creating the framework that guarantees the ethics and the privacy of this initiative.

The two companies believe that they can bring into the research their own experiences from their games. With Riot Games‘ highly competitive games and Ubisoft’s very diversified portfolio. They believe the resulting database should cover every type of player and in-game behavior in order to better train both companies AI systems.

Disruptive behavior isn’t a problem that is unique to games – every company that has an online social platform is working to address this challenging space. That is why we’re committed to working with industry partners like Ubisoft who believe in creating safe communities and fostering positive experiences in online spaces, this project is just an example of the wider commitment and work that we’re doing across Riot to develop systems that create healthy, safe, and inclusive interactions with our games.

Said Wesley Kerr, Head of Technology Research at Riot Games.

Still on it’s early stage, the Zero Harm in Comms research project is the first step of an ambitious cross-industry project that aims to benefit the entire player community in the future. As part of the first research exploration, Ubisoft and Riot Games are committed to sharing the learnings of the initial phase of the experiment with the whole industry next year, no matter the outcome.